The guy behind the driver's seat of Cars 2
“When digital projection in theatres made it possible to start doing 3-D, I was so excited, because I’ve always felt, with our medium of computer animation, it’s a truly three-dimensional world within our computer,” Lasseter says. Which is why he long lamented the fact that audiences could normally only experience the wonders of digital animation in a 2-D situation. Now, new technical advances have made a breakthrough possible.
The studio had previously offered 3-D versions of Up is different, having been conceived with 3-D in mind from the beginning.
“I’ve always been interested in taking a look at our worlds in 3-D. We don’t do the gimmicky stuff. We like to include elements that look cool in 3-D, but don’t take you out of the story. They enhance the story.”
And, of course, for Lasseter — as it was for the legendary Walt Disney — story eclipses technology in being the most important component of any animated feature.
“Why hasn’t the industry learned that lesson?” he asks. “I don’t know. I’ve learned the lesson. Disney’s earned the lesson.”
The 54-year-old visionary has shown up for this morning’s press session in a celebratory mood, and wearing one of his trademark Hawaiian shirts (he has 365, one for each day of the year). Pixar marks its 25th anniversary this year, and Cars 2 . And always, there was the need for a story capable of appealing to both adults and children.
For the car population at large, it was a crucial creative decision to place their eyes on the windshields rather than use the headlights, which are normally regarded as a car’s “eyes.”
Lasseter said artists decided that, if the eyes were on a car’s windshield, the entire body became the head, and the four wheels underneath became more credible as limbs — “and then the four wheels act almost like four-legged characters and we can use the front tires for gesturing and talking and stuff like that.”
The Queen of England makes an appearance, as a sort of hybrid between a Rolls-Royce and a Bentley. Lasseter didn’t want a normal crown, because it would look too much like a hat, and he didn’t like his animated vehicles to wear hats. But he still wanted some kind of regal trappings.
“We started looking around and found these fantastic old luggage racks that are usually found on Land Rovers, or that sort of car. They were really big, and we said, ‘If we just made a really glitzy luggage rack and put big jewels in it, it kind of looks like a car crown.’ So that’s where the crown was derived from: an old luggage rack, but it’s really kind of fancy and cool.
History Of Computer Animation - News
“When digital projection in theatres made it possible to start doing 3-D, I was so excited, because I've always felt, with our medium of computer animation, it's a truly three-dimensional world within our computer,” Lasseter says.

At the time, Pixar had produced just three computer- animated feature films: “Toy Story,” “A Bug's Life” and “Toy Story 2.” Still, Venturini said, the small studio represented a “hot new trend” in entertainment. “The history of animation was born on

Lasseter was blown away by the footage – specifically the lightcycle chase – and began to imagine the potentiality for how computer animation could be used alongside traditional animation to create visually stunning new worlds.

Ellen to Pixar's campus in Emeryville, we learn at least a little about the first years of the studio, Formula One racing, the Graf Zeppelin dirigible, Brad Bird's genius, the Bay Area's old Key System railway and the history of computer animation.
In the mid-1980s, John Lasseter, a Disney alumnus, joined the Marin County, California, computer lab Pixar and, to demonstrate the narrative and plastic potential of computer-generated animation, made three terrific shorts (Luxo Jr., Red's Dream and
History Of Computer Animation | 3D Animation
I watched a documentary before Katrina hit and sadly I’m not sure how far in advance the show was – it could be two months or two years for all I can remember.
It detailed the horrors of what could happen to New Orleans if a big hurricane hit it and offered Computer Animation on what the city would look like. Interestingly enough, it was pretty much right on target.
I’ve searched high and low for this documentary, but I’ve been unable to find it. Does anyone know what show it was or how I could go about finding something so obscure? I’ve tried Googling it but I only get hits of post Katrina, even if I specifically tell it “pre Katrina” OR “before Katrina”.
I’m fairly sure it was on something like the Discovery Channel, TLC or History Channel. It was not an episode of Mega Disasters as that show didn’t begin to air until 2006. In any case, I’m looking for this particular episode and not any one series.
Thanks to anyone who can help me!
This progam was likely based on a actual hurricane drill sponsored by FEMA the summer one year before Katrina. In 2004, Federal, state, and local emergency management officials ran a drill where a CAT 3 “Hurricane Pam” would come onshore in the New Orleans area.
http://www.fema.gov/news/newsrelease.fema?id=13051
http://msnbcmedia.msn.com/i/msnbc/Components/Interactives/News/US/Katrina/docs/Southeast_Louisiana_Catastrophic_Hurricane_Functional_Plan.pdf
Frontline (PBS) did a story on it, but I do not remember whether it aired before or after Katrina. Anyway, here are some web links that may be helpful to you.
http://www.pbs.org/wgbh/pages/frontline/storm/etc/synopsis.html
http://www.pbs.org/wgbh/pages/frontline/storm/etc/links.html
http://www.pbs.org/wgbh/pages/frontline/storm/
http://federaltimes.com/index2.php?S=1218518
http://www.femaanswers.org/images/6/6e/Katrina_Complaint_Final_Version_.pdf
http://archive.newsmax.com/archives/articles/2005/9/9/160803.shtml
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Computer animation: Definition from Answers.com
computer animation ( kəm′pyüdər anə′māshən ) ( computer science ) The use of a computer to present, either continuously or in rapid succession,
History Of Computer Animation
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