Video Game Ships Used To Train Australian Navy
While using video game technology to train is not a new concept, Invenio and the RAN are using their software to go more in-depth and interactive than previous software program have allowed. Invenio is also developing ways to make simulation training cheaper and more effective.
Invenio uses REFINE – Real-time Engineering Fleet training Interactive Naval Environment – to create the programs that the sailors are using. 3D information about the real-life ships is translated into the simulators, providing a realistic, detailed environment in which the sailors will train. The game engine used to create these simulators, called the 3DVIA Studio Pro, imports the 3D designs directly , while other game engines don’t allow for automatic import of this information. The automatic import is less expensive and time-consuming, and allows for a more comprehensive simulated environment All these combine to make video game simulators a more attractive option for military training.
This video shows exactly how in-depth the interaction can get; because 3DVIA uses CAD to import schematics and engineering specifications, even minor parts of the ship can be inspected and repaired using complete technical read-outs. The program records the results of sailors’ interactions for future reference.
Realism is essential when training- simulations are exceedingly more effective for teaching and learning both combat and survival methods than anything learned or taught in a classroom. According to an article in the Australian paper PACE “There’s a saying in the navy: ‘We need to train the way we fight, because we will fight the way we train,’ and it is widely accepted that one of the most cost-effective methods of achieving this is through simulation.”
Several real-life scenarios can be run in the current iteration of the simulations, some of which are also shown in the video above; sailors can fight a fire, respond to damage control, and respond to a call to action stations realistically using REFINE. Dassault Systèmes, the software company which developed 3DVIA, hopes to be able to publish the software onto multiple platforms in the future. The Australian managing director of Dassault, Gilles Cruanes, explains: “3DVIA Studio Pro provides the flexibility to deliver content to desktop computers, mobile laptops, VR multi-projectors, heads-up display goggles, complete virtual reality centres or handheld devices, including iPads, smart phones and tablets,” This will make military training possible regardless of location, and will make it easier to adapt based on limited access to specific types of technology. Multi-platform software will also make simulation training an even more cost-effective option, as it will not always be necessary to purchase new hardware to run the simulations.
Virtual Reality Goggles - News
Dr. Robert Reiner demonstrates virtual-reality goggles on his executive assistant, Maria Gianoli, at their New York office. Fear-of-flying classes enroll a steady stream of customers. Countless websites, books and DVDs are devoted to overcoming flying
The Australian managing director of Dassault, Gilles Cruanes, explains: “3DVIA Studio Pro provides the flexibility to deliver content to desktop computers, mobile laptops, VR multi-projectors, heads-up display goggles, complete virtual reality centres

collaborators measured heart rate, finger pulse, respiration, and skin conductance (a measure of stress and excitement), first when the person was calm and then when he or she was shown potentially frightening scenes via virtual-reality goggles.
Here's my attempt at a portable, low-cost "virtual world" system from about 5 years ago (video). It worked OK, but I couldn't really move around that much, and the hardware was too slow. So, I shelved this for awhile. The thing I learned about VR

The US Army is leveraging the latest advances in computing power and digital hardware to expand and improve training using virtual reality technology. Whether it is teaching soldiers how to exit an overturned vehicle
Different Types of Screen Less Computing Systems | Major Developments
These are one of the screen less displays in which images are projected directly on to the retina. The light is not reflected from some intermediate object as in the visual image system but the it is directly projected on to retina. Even though computer works at the public places, with the use of this system it provides privacy because most snooping relies on viewing the same light as the person who is legitimately viewing the screen, and retinal direct systems send light only into the pupils of their intended viewer.
Visual Image: It includes any screen less image that the eye can perceive. In the visual image screen less display systems light is reflected off some intermediate object before it reaches the retina but in the case of LCD panels the light is refracted from the back of the panel. Examples of the visual image screen less display are hologram, virtual reality goggles and heads up display in jet fighters.
Synaptic Interface: Light is not used in this type of screen less video and the visual information is directly transmitted to the brain and it bypasses the eye. These systems are not implemented in humans but they had proved to be success in sampling usable video signals from the biological eyes of a living horse shoe crab through their optic nerves.
Screen less computing systems are very advanced technology and these are yet to be widespread among common people.
Virtual Reality Goggles - Bookshelf
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